Game crash on certain trigger conditions

C

CGuy

Guest
#1
I am working on a respawn trigger. After one group dies, new group respawns. I am using planes which start from parking area, so I need to add time delay for each plane.

Problem is, that if time is the same for all units, game crashes.

ex.
Code:
GROUP DEAD(#group)
OR
TIME MORE(120)
UNIT'S SPEED LOWER THAN(#unit1)
OR
TIME MORE(120)
UNIT'S SPEED LOWER THAN(#unit2)​
Workaround is that second time (120) is one second longer (121).

Mission file in attachment

Attached Thumbnails

Attached Files
LiberationOfSouthOssetia.miz (113.9 KB)
 
   
   
   
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